Next up
v0.4
Adding treasure chests that a player can open and reveal randomised contents. Just getting the system in for now.
v0.2
Adding a distance counter to the game.
v0.5.1
Continuing to implement the turn-based system. Now we add the enemy choice into the turn...
v0.2.1
A good example of how a simple change can be completely underestimated.
v0.5.3
The final part of implementing the turn-based system. This now includes the interactive elements (doors, chests, etc).
v0.3
Adding the basic roguelike attack - player bumps into something and does some damage.
v0.6
Added some basic move and attack AI for the enemies in the game.
v0.1
Adding movement to the player character.
v0.5
Starting to implement the turn-based system of the game.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.










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