-wizard type cultist (Bishop)
-not noticeable palette issue fixed with explosion
-fixed issue with enemy projectile damage not scaling correctly
-tweaked ranged enemies attack animation
-ranged enemies will now only fire when facing Malachi's direction enough
-melee type cultist (Deacon)
-changed enemy placements in all areas
-nerfed legendary drop chance upon killing conqueror
-new asset trapdoor
-teleportation framework to handle warp, trapdoors and everything else that needs teleportation
-tweaked ai and enemy projectiles for smarter behaviour (not getting blocked etc ..)
-new asset key
-some doors will be locked and can be unlocked with keys
-new asset metal chest which gives minimum rare loot
-loot can be dropped with minimum type of rarity
-new asset flameless torch
-torches now have iron ornament
-nerfed overall rarity drop chances
-new asset sawed corpse
-unlit torches can be lit with fire
-new asset halifax
-fire debris will no longer get created under ceiling beams
-ceiling beams drop shadows
-tweaked shadow system







v0.67.2 Release notes
Next up
v0.67.1 Release notes
v0.65.0 Release notes
Preview release v0.65.0
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
v0.66.0 Release notes
v0.67.4 ~ The Szymanski update ~ Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
v0.64.0 Release notes











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