Game
Dragon Dreams: A Taste of Adventure
2 years ago

V1.7.0 now available


Happy March, adventurers!

While the main game is still in very slow development for many reasons, I decided to come back and fix/update some more things in this game.
No need for much more information than that, version 1.7.0 is now available. Not much in the way of gameplay changes, mostly minor stuff that most might not notice, but I'll include the patch notes at the bottom of this post.

Also, thanks very much to https://www.youtube.com/@adiener for recently recording a fun playthrough!  It ultimately led to me releasing this update!

I hope you enjoy!

(Your virus scanner may detect this as a virus, but please do not worry, it is not.
I understand if you don't want to take the risk, but this is seemingly a common problem with Clickteam Fusion 2.5 projects, and has been going on again for months at this point...)

Happy adventuring!

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PATCH NOTES:

Additions:
- Gave the rescued villager some new helpful dialogue!

Changes:
- Stopped Low HP Beep sound effect when using Fragile modifier.
- Stopped Corrupted modifier from messing with your Mana bar.
- Made you unable to pick up health or mana if you are currently full on them.
- Made every Money Chest drop a Magic Gem every time, instead of having only a small chance, to remove grinding.
- Very slightly reduced enemy chances to drop a Magic Gem, to compensate for the above.
- Increased Mana drops from enemies, to make magic more useful.
- Spruced up Toren City.
- Moved one of the wall buttons in the dungeon, to be less obscured, and more of a challenge to get to.
- Removed the large rock blocking the secret opened by the button mentioned above.
- Changed the church layout, to not be misleading about how many villagers you can save.
- Moved the rescued villager, so that you can talk to them.
- Made the church reward random, so that Mind Crown is no longer exclusive to New Game+.
- Changed Mind Crown's effect from every 6 seconds to every 8 seconds.

Fixes:
- Updated colours of character on title, intro, and ending screens.
- Removed outdated information in the Darkness modifier information.
- Fixed the game instantly exiting if you click just below the "QUIT GAME" button in the inventory.
- Fixed the sped-up wall sliding thing (I think).
- Fixed a minor incorrect wall corner graphic.
- The priestess now correctly displays new dialogue when you rescue the villager.
- Fixed some areas where flying enemies can drop money outside of the walls, unobtainable.
- Updated Hardcore modifier's death screen from old character sprite.



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