Game
Arkinum's Project: Magi War
4 years ago

V4 quick notes:

Added a wheel menu that pauses the game

Made the beginnings of an inventory system

Trimmed away some of the fat and the game is now a little bit better optimized




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v7.0 quick notes:

-New Tile Set

-Dialogue System

-Area Transition

-Shop System

v8.0 quick notes:

-4 New Maps

-The Beginnings of a Game Loop

Update on Main Game Progress. 2

As usual see the text graphic for a written explanation.

v6.0 quick notes:

-Updated the inventory system.  Player can now equip drop weapons.

-Pressing the swap weapon key now toggles between equipment slots.

-Revised the inventory control buttons a bit.

-Save system.  Rough draft, but still operational.

v5.0 quick notes:

-Trimmed off a lot of fat

-Made a drop script that drops weapons of different rarity and stats

-Added a new monster

-Bunch of minor tweaks and changes

​Update on Main Game Progress. 1

Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?