Game
Arkinum's Project: Magi War
4 years ago

V4 quick notes:

Added a wheel menu that pauses the game

Made the beginnings of an inventory system

Trimmed away some of the fat and the game is now a little bit better optimized




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v5.0 quick notes:

-Trimmed off a lot of fat

-Made a drop script that drops weapons of different rarity and stats

-Added a new monster

-Bunch of minor tweaks and changes

Update on Main Game Progress. 2

As usual see the text graphic for a written explanation.

v6.0 quick notes:

-Updated the inventory system.  Player can now equip drop weapons.

-Pressing the swap weapon key now toggles between equipment slots.

-Revised the inventory control buttons a bit.

-Save system.  Rough draft, but still operational.

​Update on Main Game Progress. 1

Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.

v7.0 quick notes:

-New Tile Set

-Dialogue System

-Area Transition

-Shop System

v8.0 quick notes:

-4 New Maps

-The Beginnings of a Game Loop

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What you all think