Game
FNaF World XL
6 years ago

Version 0.3.1 is live


Hey, all!

So I see a few people have already dived into the game... and just as quickly I noticed a few things I forgot about. Whoops.

Anyways, let's fix that!

Fixes:

-Store items and textboxes should no longer intrude in events they aren't supposed to display on (Looking at you, Fredbear and Purplegeist!)

-Returned Purplegeist's health back to it's intended (and much higher) health settings

I'm pretty sure that's all the issues that needed addressing. If there's anything else that needs immediate fixing, feel free to let me know.

'Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Figured it out.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

It's been a long time coming...

I might be having too much fun with this process...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.