Game
FNaF World XL
6 years ago

Version 0.3.1 is live


Hey, all!

So I see a few people have already dived into the game... and just as quickly I noticed a few things I forgot about. Whoops.

Anyways, let's fix that!

Fixes:

-Store items and textboxes should no longer intrude in events they aren't supposed to display on (Looking at you, Fredbear and Purplegeist!)

-Returned Purplegeist's health back to it's intended (and much higher) health settings

I'm pretty sure that's all the issues that needed addressing. If there's anything else that needs immediate fixing, feel free to let me know.

'Till next time!



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I might be having too much fun with this process...

How about we change things up?

That time of year again.

New look, new direction.

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.