Game
FNaF World XL
5 years ago

Version 0.3.1 is live


Hey, all!

So I see a few people have already dived into the game... and just as quickly I noticed a few things I forgot about. Whoops.

Anyways, let's fix that!

Fixes:

-Store items and textboxes should no longer intrude in events they aren't supposed to display on (Looking at you, Fredbear and Purplegeist!)

-Returned Purplegeist's health back to it's intended (and much higher) health settings

I'm pretty sure that's all the issues that needed addressing. If there's anything else that needs immediate fixing, feel free to let me know.

'Till next time!



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Figured it out.

Motivation has returned in a substantial enough way.

It's been a long time coming...

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.