Game
Hubris: A Machine's Halo
6 years ago

Version 0-6-1 released:
+Keyboard can be changed from WASD to AZERTY at the Start Menu.
+Plasma deals double damage against destroyable walls.

Thank you GUIGuitator for the suggestion about adding an AZERTY keyboard option.




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Chapter 2 - In Progress

Tall Mutants don't go down so easily.

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

The current world map. Though I suspect I'll use something different in-game.

Don't mind me. I'm just sneaking in through the ventilation.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.