I may have tried to pop off with fixes last night.
Probably not a massive update in the grand scheme of things, (and also still messy in places), but this one should still be a fun one for long time followers of the project!
New Content:
-Breaking free from the roadmap comes a long-awaited arrival: Circus Baby!
-Two new skills are now in play: Sweet Storm and Bidybabs!
-The Scooper makes it's devastating appearance as a new Showtime skill!
-Withered Foxy and Chipper's Revenge are now available to take on in Practice Mode of OCN! Give them a try before they get integrated into all the other challenges!
(There's also a little tease of the next character that will be coming.)
-OCN's Practice Mode now has buttons to quickly adjust the difficulty of all animatronics simultaneously!
Fixes:
Battle:
-Fixed major issues where the death of a party member and/or team would lock up the player skills entirely
-Fixed issue where the Pam's Blacktomb Yard Sidequest and &*___TWRE Sidequest were not keeping score
-Fixed issue where Bubba was awarding way too much XP upon defeat
(30,000 -> 3,000)
-Fixed issue where Auto: Bubble would be active, even when not equipped
-(Hopefully) fixed major issue where Player Skills would become disabled if a character and/or active team died
-Fixed issue where Robbie, Pam, Arthur and Max would be blown up when beaten
(Don't currently have a workaround for the shadow getting deleted, but at some point I'll address it.)
-Modified scaling health of base Challengers (9-40) to both equalize the values and account for the extended roster
(Each character past the first 40 adds an extra 1000 HP to their max health!)
-Plush Storm's base stats have been adjusted*:
Heal: 40-80 -> 60-140
Damage: 85-125 -> 100-400
-Toxic Song's base stats have been adjusted*:
Damage: 180-200 -> 220-300
-Fixed issue where Reaper Bytes would not reset their instakill chance after getting a kill, resulting in an unearned 2-for-1
-Slight change to how lasers hit opponents
-Fixed issue where laser crits could last for a full second
-Fan Byte now has a unique crit chance on it's lasers
(1 in 80 -> 1 in 50)
OCN:
-Fixed issue where Possy would hijack a jumpscare from another character's current jumpscare animation
-Screen flickers have now been removed from the attack patterns of Jack-O-Bonnie and Jack-O-Chica
-To offset the above change, Jack-O-Bonnie and Jack-O-Chica can now be camera stalled
-All Game Overs will now explain what the player failed to do
-Screen change between characters displayed on the TV now makes an audio cue
-Updated descriptions of most of the cast to better clarify some instructions and address typos
-Updated Office renders to utilize additional posters and decor
-Slightly increased chance for Nightmare Mangle parts to appear
-(Hopefully) fixed issue where Nightmare Mangle's head would not appear properly
-Fixed issue where Auto: Bubble would not be immediately available upon beating Oscar
-Added a small 20 millisecond delay when pulling up or putting down cameras
(Done to prevent the cameras from breaking if flipped too fast.)
TINPB (OCN Animdude):
Between Animdudes' ability to easily traverse pits without any input and the spike traps not operating properly, a few balance changes were required.
-Remapped layout of levels to adjust difficulty
-Decreased size of Animdude sprite
(Also adjusted the size of the troll Oscar head to match)
-Decreased Animdude run speed
-Spike traps properly reset their drop timers upon level start and when Animdude loses a life
-Spike traps drop rates have been adjusted
Quest:
-Tweaked main quest error message
-Fixed issue with display of message that should display after Fredbear opens up Halloween Backstage
-Fixed typo in main quest dialogue
-Fixed issue with the display of Max's Sidequests
(Namely fixing the display of Pinwheel Funhouse enemies defeated)
NPCs:
-Fixed major issue where sidequest Done button would not work when pressed due to conflicting value trackers
-Sidequest Done button will now only appear once rewards have been properly distributed
(As to ensure that items like XP and Levels are properly applied.)
-Fixed issue where text for Max's sidequests would not display properly
-Fixed issue where item description text would pop up in it's null config when going into Max's side quest dialogue
-Fixed layering issue with player's funds
-Fixed issue with text appearing in places where it shouldn't
(ESPECIALLY the one that messed with the context for Universe End.)
-Fixed issue where Pulse Lures could not be properly purchased
Misc:
-Moved around some configuration involving the Chips used in battle
-Fixed issue where one of the fish tiers would still not award tokens upon catching
-Fixed issue with layering of HUD items in Halloween Backstage
(No need letting it give away Possy's hiding spot!)
-Removed some redundant strings in the Party Select frame
-Updated Title Screen with new way of showcasing characters. Also there's more characters.
-Fixed issue where Purpleguy was using Coffee's values to show his unlock state in the Loading Screen
---
*Stats of skills likely to change when the full skill re-balance gets underway.
---
Guess we'll see if my late night efforts were worth it.
21 comments