Version 1.2.3 has been released! As usual, this is intended to be the final version unless major bugs are found. The full changelog can be found below.
- Added a new level: "Elastic Chasm"
- Tweaks to various levels
- Propulsion Pilot
- Extended the floor before the first wall of boosters to make jumping through them less precise
- Overhauled the section after the first booster wall to be clearer to players
- Frosted Plateau
- Lowered the tall wall near the end of the level and shortened the area before it
- Level speedrun medal changes
- Made the gold and silver medal times more generous in "One Last Jump"
- Rebalanced level unlock medal requirements
- This should even out the unlock curve. Earlier levels will require a few more medals, but there won't be such a huge increase in required medals for the first postgame level.
- Level timer changes
- The speedrun timer will now be colored according to the type of medal that would be unlocked with that time.
- The timer now uses in-game time instead of real time
- This should ensure the game remains possible to complete, even on the most underpowered of devices.
- Added dev time medals
- These are awarded for getting a level time at least as good as my own. They don't unlock anything, so they're purely for fun and bragging rights.
- Quality of life changes to the level select
- When hovering over a level, the background will now match the level's background
- Hovering over a level now displays text showing what type of medal has been obtained
- Added a new tip to the pool of level select screen tips
- Pressing "escape" in-game will open a pause menu instead of exiting back to the level select
- Biip will fall asleep if you don't move for long enough
- Updated a few names in the credits
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