Probably the last update this game will ever have.
Changelog here:
-Fixed a crash during one of the secret boss battles
-Attempted to fix more achievement notifications not showing when unlocking certain achievements
-General optimization and minor tweaks
Next up
Went ahead and added a little extra to the game!
Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.
VERSION 1.1's out! Featuring some extra content and fixes:
-Added boss rounds every 5th stage
-Fixed a problem where framerates above 60 would speed up the game instead
-Minor performance touchups
VERSION 1.2! A couple extra improvements have been made:
-Enemies will now spawn from the center in VERSUS mode if the round takes too long
-Screenshake can now be adjusted from the settings
-Fixed some minor audio popping on some sounds
VERSION 1.3! With CONTROLLER SUPPORT!
-(XInput) controllers are now fully compatible with the game
-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging
-Dash window reduced from 15 to 12 frames to avoid accidental dashing
Finally finished the last update to my entry, adding gamepad support!
Here's a little gameplay showcase now that everything's finalized (hopefully for good).
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model๐ฟ
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