Game
starflight tech demo






6 years ago

version 1.5 is live!

-cleaner UI

-warp ability removed

-more things to fly to

-better shipflight

-certain 3D angles and metrics that weren't fully zero-G before, got successfully broken, and can now rotate freely




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https://www.bitchute.com/video/00du3SJynXC2/

v1.75 release and gameplay

bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay

https://www.bitchute.com/video/BRk7DMIwqfLA/

build timelapse - ROYALTY WARHAMMER

i was going to save this for after new years but have it now. happy yuletide

ingame machines and gameplay build progressing.

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.