Game
starflight tech demo






5 years ago

version 1.5 is live!

-cleaner UI

-warp ability removed

-more things to fly to

-better shipflight

-certain 3D angles and metrics that weren't fully zero-G before, got successfully broken, and can now rotate freely




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while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

https://www.bitchute.com/video/00du3SJynXC2/

v1.75 release and gameplay

bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area