Next up
ingame machines and gameplay build progressing.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
limited working code for painting planets, not all the sections work right just yet, sadly.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
HUD test
https://www.bitchute.com/video/sF2KTSkeNdBe/
STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
https://www.bitchute.com/video/00du3SJynXC2/
v1.75 release and gameplay
bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay
v1.75 out now
















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