Game
Immortal Sins
5 years ago

Version D0.31 Update 3 released!


Changelog:

Game:

  • Overhauled memory management and pre-caching.

    • May fix a bug where the game would (in rare cases) remove some important images for the game too early.

  • Updated some of the game’s libraries.

  • Overhauled the resource checks for the battle options.

  • Added a feedback window. This will appear if the game crashes and the user opted-in for error reports.

  • Changed the E. Skill to Enemy Skills (Enemy S. in the actor commands).

  • Swapped the enemies in the Rogue Lair with Rookies.

  • Bug fixes.

Northbridge:

  • Improvements on the error reporting system.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.