Game
Immortal Sins
6 years ago

Version D0.31 Update 3 released!


Changelog:

Game:

  • Overhauled memory management and pre-caching.

    • May fix a bug where the game would (in rare cases) remove some important images for the game too early.

  • Updated some of the game’s libraries.

  • Overhauled the resource checks for the battle options.

  • Added a feedback window. This will appear if the game crashes and the user opted-in for error reports.

  • Changed the E. Skill to Enemy Skills (Enemy S. in the actor commands).

  • Swapped the enemies in the Rogue Lair with Rookies.

  • Bug fixes.

Northbridge:

  • Improvements on the error reporting system.



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A small teaser for the next update.

Added a simple audio system to the launcher.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

Taking the wraps off. For real this time.

Overhauls on the way.

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.