Game
Immortal Sins
6 years ago

Version D0.31 Update 3 released!


Changelog:

Game:

  • Overhauled memory management and pre-caching.

    • May fix a bug where the game would (in rare cases) remove some important images for the game too early.

  • Updated some of the game’s libraries.

  • Overhauled the resource checks for the battle options.

  • Added a feedback window. This will appear if the game crashes and the user opted-in for error reports.

  • Changed the E. Skill to Enemy Skills (Enemy S. in the actor commands).

  • Swapped the enemies in the Rogue Lair with Rookies.

  • Bug fixes.

Northbridge:

  • Improvements on the error reporting system.



0 comments

Loading...

Next up

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Taking the wraps off. For real this time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Overhauls on the way.