Game
Immortal Sins
7 months ago

Version D0.42 released!


​It's been a while since the last update. There was quite a lot stuff to take care of (both for the game and in real life). Much like the previous update, it brings small but substantial updates to the game. This time around, it's engine upgrades and a refresh of the battle UI. Engine wise, I slip-streamed some technical updates (which, sadly, also broke the saves), but should improve the stability of the game. In addition, the launcher got an overhaul. The launcher is now compiled with NativeAOT, which means far faster launch times and better memory usage. The last thing is the introduction of a new feedback system: Pressing Ctrl-Shift-F will bring up a new feedback widget. This should make it easier to send in feedback.

As for the stuff I was working on: I can't say much at the moment (yet). But I can say this: It has morphed into a different thing that I wasn't planning. Once it's ready, I'll let you know.

Changelog:

Game:

  • Technical upgrades in the engine, for better stability.

  • The crash screen has been updated.

    • A button to copy the error trace to the clipboard has been added.

    • A button to restart the game has been added.

    • Visual updates.

  • The Bug Report option in the title was replaced by the new Feedback widget (opens with Ctrl-Shift-F).

  • Updated the battle UI.

Starboard Platform (formerly Northbridge)

  • Ported over to Avalonia UI and compiled with NativeAOT.

    • Brings massive performance and memory usage improvements.

    • The game is also smaller (40MB by Starboard, compared to 100+MB that Northbridge consumed).



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