
Was working on a game in Optigan D7, got carried away, and accidentally started working on something new... Woops! Both are more than halfway done & plan on releasing soon. In the meantime, have this 634 x 324, 88% quality teaser screenshot.
Next up
Behold: The Optigan Ring of Doom...
--Coming Soon to an Optigan Port Near you ;)--
It's always fun to play with rendering effects for an engine you're working on 👀
Tune in tomorrow for a special Five Nights at Freddy's announcement.
Premiere: https://youtu.be/P08c1SWBiSY
Get these trophies while you can!
Our quests celebrating #AetherAndIron end on April 5.
Play the FREE demo & wishlist now: https://bit.ly/AetherAndIron
I'm planning on making a map editor in my 3d game engine soon. I want to make a UI so users can switch between items they can place.
Today, I'm releasing the alpha to a new 3D engine I'm working on, made entirely on "Scratch." As it stands, the .sb3 file is 12 MB; however, the alpha will remain closed source until the full release.
Check it out: https://scratch.mit.edu/projects/1258783120/
@Lightson-Hero ![]()
is a Jolter to Watch, game dev, and artist! Follow @Lightson-Hero
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before the quest ends on April 7 and you'll get Coins!
Hello everyone!
I am excited to announce that Optigan will be stepping in a new direction from now on. Because of this, we will be cutting ties with TGF Engine in mid-June!
Things I plan on
- Moving objects
- Collaboration with D7
- Head turning/Bobbing












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