Game
Crash Bandicoot: Landed

8 months ago

We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!




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And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Development has Re-started! Read below..

Did some work on a new area, nothing here *yet*