Game
Hello Neighbor: Hidden Spirits
3 months ago

We're looking for someone who can model items and stuff for the environment in the 60s-90s style that old Hello Neighbor is known for. If you think you can make quality models that fit the game's style, then shoot me a DM on Discord!




0 comments

Loading...

Next up

WIP title screen "play" animation

Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Just a regular development screenshot. Nothing to see here.

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

itwasalwayshim

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode