Game
Hello Neighbor: Hidden Spirits
6 months ago

We're looking for someone who can model items and stuff for the environment in the 60s-90s style that old Hello Neighbor is known for. If you think you can make quality models that fit the game's style, then shoot me a DM on Discord!




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itwasalwayshim

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Just a regular development screenshot. Nothing to see here.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

WIP title screen "play" animation

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode