Game
"Warpriest: Hell's Ambush"
3 years ago

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Working with blood impact effects.

Tried working on my compute shader for lights... ended up with a full-on 'gamer' effect 

Buenas gente,

Estoy desarrollando un Roguelike en stream y les comparto el ultimo resumen de lo que hicimos estos meses por si a alguien le interesa.

Dungeons Procedurales & IA

https://youtu.be/Gxs-eDOx0HE

Saludos!

Tile-based FOV

Combat Testing

Tile Light Based - Compute Shader

Procedural World Map Generator Rogue-Like Style (??) (WIP)

Quick look at last month’s grind. [Gameplay]

Implemented Shotgun And Teratome Enemy

Procedural Dungeons - First Phase ------------------------------------------ Dungeons Procedurales - Primera Parte