Game
Immortal Sins
9 years ago

Weekly Update #27


Time for another update! There isn’t anything ground breaking but there are two notable things coming in.

New versioning:

You’ll notice that there’s a new version. I haven’t issued an update yet, I just revised the versioning a bit.

The current version used a simple format: Major.Minor.Year.Date(mmdd) . This is pretty simple, but sometimes it can be confusing, since I sometimes release patches to the game. So, to conform with Semantic Versioning and make it easier to separate the patches from updates, I’ve done a revision on the versioning. The newer format is like this: Major.Minor.Update.Date(yyddd), for installer and launcher, and Major.Minor.Update-BuildDate for the game and the Gamejolt Client. So for example the latest update (0.10.2015.1220) is translated to 0.10.4-201512220 on the new versioning. On the launcher, if I released an update today, it would show its version as 1.10.0.16104 (built on the 104th day of 2016). This is only for convenience, so don’t worry. It is already rolled out here, but neither the game nor the launcher and the installer have been updated to reflect it yet. They will on the next game update.

Side Missions:

When the Disc 1 update hits the mirrors, I will add a few hunting side-missions. Hunting missions are essentially, well, hunting. When you visit the guilds, you will receive a side mission to hunt down a certain creature to receive gold, experience and hunter coins. What do you do with hunter coins? You can upgrade your hunter license, to handle even harder missions and get some extras, such as discounts of healing items, additional weapons and others. Currently, there aren’t many of them, but subsequent updates will add more. There is another type of side missions, but I’ll talk about them later on.

That is all for now. See you on the next post.



0 comments

Loading...

Next up

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's a bit early, but I have something cooking. Keep an eye out.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.