Game
Hello Neighbor: Hidden Spirits
1 year ago

Well, the day has finally come. A stable build of the demo has finally been created. All that's left is the release trailer, and you all can finally get a sample of what we have in store for Hello Neighbor: Hidden Spirits.




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

WIP title screen "play" animation

Trophies are now implemented :)

Just a regular development screenshot. Nothing to see here.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added proper window jumping and swearing when the Neighbor is in hunt mode

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus