Game
Hello Neighbor: Hidden Spirits
5 years ago

Welp, looks like I'm gonna have to package the game like I did before. This was such a disaster.




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Next up

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

In the next update, you can expect to find loads of secrets and... lore????? >:)

Added proper window jumping and swearing when the Neighbor is in hunt mode

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!