Game
FNaF World XL
6 years ago

What's next for XL?


Hey, all! Figured a quick update on the future of XL wouldn't hurt.

So obviously right now the game is at Version 0.3, which I think people are having an alright time with. The current goal is to get things working up to Version 1.0 (Which will be as close as I can make it to the original Update 1/1.1, albeit with all the extra XL padding I've been working in.)

After that, I do have a few story ideas brewing. Not gonna say much about what they'll be about right now, but by the end of development (whenever that ends up being), we should end up with at least four big story lines that will follow Update 2.

For now, though, I will mainly be focusing on content for V 0.4. Thanks to the earlier poll, new/returning enemy additions will use the original games' sprites until I finish up their models, rigs, and animations. (It's a pretty tedious process for even one character, so it will take a bit.) I'll also be working to fix stuff I partially added in V 0.3, such as the Dusting Fields, and possibly get in the fishing minigame I keep putting off. Who knows?

Well, that's all the news I have for now.

'Till next time!



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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Motivation has returned in a substantial enough way.

I might be having too much fun with this process...

Yeah, we're doing this.

The more things change, the more they stay the same.

First signs of danger.