Next up
Just dropped a new trailer, all clips are from the early access build of the game.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
New screenshot of the final level!
New screenshot for the end of level 2.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
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