Game
Outertale (Project Spacetime)
4 years ago

while working on a puzzle, i've made the decision to later reduce the difficulty of the puzzles in the outlands just a bit. the ones there currently just have too many buttons to memorize or lasers to pass. ok back to work




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chillin' by the SYRUP cooler

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

Here at mavis & co we take development very seriously

just kidding heres the real 2000 follower special

(he made it even better)

can you believe it guys

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

tell your friends AND foes!! (art by @NerNot1 )

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

literally 1984