Tweaked the Quick Load option so you can enable it even if you don't have saves (it will launch normally until you re-launch the game after saving).
Updated dependencies for better stability and performance.
Updated to .NET 9 again, now that the issue with the automatic error report is fixed.
Under the hood changes for future features.
Next up
Waz zis? An overhauled map? Yes. Coming soon.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added achievements. Because why not?
A small teaser for the next update.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Something something... Stuff that I worked on.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Jump List returns in the next update.
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