Game
Immortal Sins
9 months ago

Windows Hotfix: 29th December 2024


  • Tweaked the Quick Load option so you can enable it even if you don't have saves (it will launch normally until you re-launch the game after saving).

  • Updated dependencies for better stability and performance.

  • Updated to .NET 9 again, now that the issue with the automatic error report is fixed.

  • Under the hood changes for future features.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.