Game
Immortal Sins
2 months ago

Windows Hotfix: 29th December 2024


  • Tweaked the Quick Load option so you can enable it even if you don't have saves (it will launch normally until you re-launch the game after saving).

  • Updated dependencies for better stability and performance.

  • Updated to .NET 9 again, now that the issue with the automatic error report is fixed.

  • Under the hood changes for future features.



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Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added achievements. Because why not?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.