Game
Our Great War

6 years ago

Windows version of Our Great War is now out!

Trying to build a game with no budget sometimes has it's drawbacks. But where there's a will... In keeping with my weekly update schedule, there's some more goodies in Boot Camp and more is being worked on!




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Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Maybe not enough various in the death animations?

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.