Game
Our Brotherly War

3 years ago

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.




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New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Happy #WIPWednesday!

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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Animating a few variations of the death animation.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!