Game
Our Brotherly War

3 years ago

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.




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New animation I made for the transition between attention and aiming.

Maybe not enough various in the death animations?

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

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Animating a few variations of the death animation.

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Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.