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New animation I made for the transition between attention and aiming.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Maybe not enough various in the death animations?
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
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