Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
New animation I made for the transition between attention and aiming.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
Maybe not enough various in the death animations?
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