Game
Our Brotherly War

3 years ago

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.




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Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Animating a few variations of the death animation.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Happy #WIPWednesday!

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I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Maybe not enough various in the death animations?

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.