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Animating a few variations of the death animation.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
New animation I made for the transition between attention and aiming.
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