
woods awandering - how (valves) "portal" portals portal.
Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ingame machines and gameplay build progressing.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
https://www.bitchute.com/video/ueNWfYVcHkAg/
basic mechanics test 1. this is testing the players gameplay components. turns out the return-teleport works as a budget portal gun.
basic mechanics test 2 - video
with some control changes, and adding a 2nd portal, the players return-warp is now a full fledged portal gun
the UI states work now.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
https://www.bitchute.com/video/Cc0XWzSIgXES/
buttons, doors, door/timing puzzles, portals bypass closed doors.
limited working code for painting planets, not all the sections work right just yet, sadly.
HUD test










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