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2
12 hours ago

Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.




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I added a new enemy, and in the dark they are terrifying. Now inside the pyramid you can be hunted down by these skulls. Of course I added a bit of an intro in the oasis.

Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.

It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.

Spent the afternoon making a sandbox in the yard. This will come into play later in the game, although you can probably guess what it'll be used for based on my other post.

I ended up spending basically all weekend on this, but working on the hub area. The layout isn't final, I still want to add secrets and things + it's unfurnished. But the general idea is there.

After about a week and a half, my 3D collectathon prototype is ready for production. It's about being a 2D character in a 3D world. It takes inspiration from retro 3D platformers (Mario 64, Banjo Kazooie) and Paper Mario with lots of stuff to collect!

Made this oasis, let's see if you can figure out the secret. (Sorry about poor quality, OBS is having trouble on my Mac). I might throw in some slimes here, but that will come later.

Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.

Game devs should add more silly features to their games that serve no purpose. For my game on every game over there's a random condescending death message. Took a whole 5 minutes to add. Here are some possible messages:

I've begun greyboxing the hub. I typically don't do greyboxing but it makes sense here. I've put some thoughts on where I want the game to go below: