Next up
"Dont take too long... the grape doesnt like when others use his toilet..."
FNAF Accuracy in a 3d game engine?? No way!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Hello
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Announcements!! Game engines, independence, and Virtual Reality
...
2 years! And another update..?
Working on something













17 comments