Game
Rock Beyond Time
3 years ago

Would it be perfectly acceptable if I added a mode where level-ups were possible based on combat, and you can choose which stat to boost later?

If I do this, I'll have to nerf the stat-boost items in that mode. Also, it'll be based on Pro Mode.


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If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

This boss is done, more or less.

I'm gonna try to work in a different department.

He's coming back. ...but just this once.

The next update may be full of bugs.

...moths, mostly.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

...so much for that zany scheme.

Let's see if I can do something else.