Next up
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
This boss is done, more or less.
I'm gonna try to work in a different department.
He's coming back. ...but just this once.
The next update may be full of bugs.
...moths, mostly.
This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
I felt like I needed to punch up these level intros.
The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.
I need to know where to draw the line on this level.
It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
...so much for that zany scheme.
Let's see if I can do something else.










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