Game
Rock Beyond Time
3 years ago

Would it be perfectly acceptable if I added a mode where level-ups were possible based on combat, and you can choose which stat to boost later?

If I do this, I'll have to nerf the stat-boost items in that mode. Also, it'll be based on Pro Mode.


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Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

A rather interesting thing I forgot about...

This is literally one of the first cutscenes, after the first level. Like I said, I'd rather do Sega CD-style cutscenes, but this will do.

...it's also the most complete-looking cutscene right now. I thought you'd like a look.

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

He's coming back. ...but just this once.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

Too much?

There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.