Next up
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
The next update may be full of bugs.
...moths, mostly.
I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.
Title menus are really important for home releases, and Game Overs are for less casual gamers.
A rather interesting thing I forgot about...
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
The arms are done.
Now, let's see if adding wings is too much...
Meow.
Tigers are difficult to animate, especially since they have two joints for their hind legs.
Well, it kinda resembles a tiger.
He's coming back. ...but just this once.










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