Game
Rock Beyond Time
2 years ago

Would it be perfectly acceptable if I added a mode where level-ups were possible based on combat, and you can choose which stat to boost later?

If I do this, I'll have to nerf the stat-boost items in that mode. Also, it'll be based on Pro Mode.


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You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.

Samantha is a doctor (not a nurse) and Timmy's godmother.

Little Timmy is the last surviving Warren.

The Warrens owned Pinafore, and she took care of their summer home.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

He's coming back. ...but just this once.

A rather interesting thing I forgot about...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.