Game
Rock Beyond Time
3 years ago

Would it be perfectly acceptable if I added a mode where level-ups were possible based on combat, and you can choose which stat to boost later?

If I do this, I'll have to nerf the stat-boost items in that mode. Also, it'll be based on Pro Mode.


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If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

The next update may be full of bugs.

...moths, mostly.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.