Next up
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.
If I know what I'm doing, I can flip most of that hand, easily.
The arms are done.
Now, let's see if adding wings is too much...
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.










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