Game
Super Smash Bros. Feud
2 years ago

Wow, I can't believe it! Thank you!


I never expected to reach the 200 follower mark!

I know I tend to often forget about GameJolt, and for that I really do apologize, guys. But quite a bit has happened!

1) I began implementing Edges and getup options. You can edge jump, edge climb, edge attack and edge dodge/escape. The only bug is that the position of Mario and his edge-grabbing hand is never 100% consistent each time I try to grab the edge. The collider/collision detection is custom, which weirdly is better than OnTriggerEnter()/Rigidbodies and the like.

2) I worked on a 3rd stage that will be in the very first playable build whenever. Right now, I can't show it or name it, as it's for a fighter I'll only reveal in the first "full-reveal" trailer.

3) Before anyone asks, YES. Battlefield and Final Destination forms WILL be available on stages.

5) I discovered a bug in ACMD/movesets where animation scripts won't stop playing despite changing states. I think I have an idea on how to fix that, and it's not that complicated.

4) Finally, I have a concern I need to address. It's about 8-player multiplayer. Right now I have the game running pretty smoothly. There are extremely rare lag spikes once in a blue moon but it's nearly perfectly playable. That's with 1-4 fighters. Add 4 more, plus detailed stages, etc. I'm nervous about getting that to work. BUT! What I CAN promise you right now is that I'll do my absolute best. No guarantees though. I know I advertised it on the main game page, but it'll 100% depend on performance. I WILL NOT release something laggy and clunky.

That's about it, see ya around!

~TF



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