Next up
News 01/15/20 ..?
Saving trigger data via XML works best ...
posY + sin(val1 / sp) * frc
Strange, the code goes astray...
Yay... Again bugs!
... Again
21 subscribers ... Guys, where did so many of you come from? It was only 11
Working on game code
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Finally! New trigger type fully operational!
All generations
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