Next up
posY + sin(val1 / sp) * frc
Finally! New trigger type fully operational!
Yay... Again bugs!
... Again
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
Saving trigger data via XML works best ...
News 01/15/20 ..?
All generations
Working on game code
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