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Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Ha! Heh! Heh! Ha! It's over!
Same place as last post, but at niiiiight. Oooooooh.
BATTLE SYSTEM IN MY RPG MAKER XP GAME
(srry I forgot to link the post to my game :CC)
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
Changed the battle UI drastically again--hopefully for one of the last times!
After 8 years of development, I am proud to announce that Legends of Celestite Part 1: The All Bearer (Tetsu no bara) has finally been released on Steam, January 30th!
Don't miss out on the -10% launch discount. :)
https://store.steampowered.com/app/1699950/Legends_of_Celestite_…
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.



















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