Yo, there are were not any news for the long time, because now I`m working on dialogue system and also core gameplay mechanics, so some new and more interesting things I can post later :p
Next up
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
Yo guys, I have prepared something really new and pretty unexpected this time. Today I want to show you new combat updates
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
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