Game
ONE NIGHT WITH BALDI
5 years ago

You recharge the light by pressing the recharge light toggle button on any camera except the deactivated one.
Also, you can route power prematurely while the door's still locked. In case anyone was curious. It just has to drain power before recharging.




0 comments

Loading...

Next up

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Hey guys, I have re-rendered ALL of the existing cameras, and I thought i'd show you guys my favorite camera because of the re-render (Old Vs New):

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Detention for you...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Halfway to super sp00ky number. Ooooo, very scary. (I'm not sorry!)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Here's another one of the tip pages, to show that I'm not ded lmao:

Don't let HIM out...