Next up
posY + sin(val1 / sp) * frc
Yay... Again bugs!
... Again
Strange, the code goes astray...
Saving trigger data via XML works best ...
21 subscribers ... Guys, where did so many of you come from? It was only 11
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Working on game code
News 01/15/20 ..?
Finally! New trigger type fully operational!
All generations










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