Game Dev
Post about Game Dev!

Currently working on a Digimon fan game while learning game development.

My long-term goal is to implement PvP multiplayer.
The battle system is inspired by Temtem, and the visuals and overall gameplay flow are closer to classic Pokémon-style games.

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.

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IZNANKA scene

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)

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TimeLapse - Lantern Item Series Alter Glow FlashLight G1 - N2. Cycles - Low Samples. #b3d,#blender,#unity,#game,#lanter,#flashlight,#light,#props,#scene,#spot,#metal,#lighting,#flash,#travel,#camp, #lightTool.

How hard would it be to recreate Half-Life 1 in scratch? Say you thoughts below 👇

Spawn 2.0 Docks

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This two are, essentially, the very first characters I conceptualized for the story.

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Estos dos son, esencialmente, los primeros personajes que conceptualicé para la historia.

Render/Wire - Lantern Item Series Alter Glow FlashLight G1 - N2. Cycles - Low Samples. #b3d,#blender,#unity,#game,#lanter,#flashlight,#light,#props,#scene,#spot,#metal,#lighting,#flash,#travel,#camp, #lightTool.