Game Dev
Post about Game Dev!

WARNING:

The backup prototype system is limited to one use.

"Fortress Battle" is now at V1.1.0.

This update patches a bug involving the NPC soldiers getting stuck in the fortress wall.

I also added an auto-unstuck that trigger if the soldier is stuck for 3-4 seconds no stop.

https://gamejolt.com/games/fortress-battle/1058171

Loading...

Still hard at work on Dave.EXE! For those following the Steam store page, I plan on posting news posts over there as the game gets closer to release to give more of an idea of how it's all coming along!

Special thanks to Yell0mk for the results track!

1
1
1
1
1
1
1

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Weekend night hang out with the stray kitties on the porch. That's Rocky (Rockman), Junior, and Rocky again.

I'm doing Unreal Engine research on my potato laptop, in the fresh nighttime air.

(A Chromebook jail broken with Linux on it. Runs amazing!)

Totally forgot to post this, thanks so much for the support last month! I really appreciate you all!

(ugh laptop was struggling to record this )

Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute.

Which is weird, because it's not even close to our biggest and busiest maps!

I own this character now!
Art by me!!

Yay!!

This week's Fan Art Friday celebrates Bandit Trap!

Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

WIP for "My Little Cat: Battle For Catland"

The life bar now displaying above the player + score displaying for up to 4 players