Game Dev
Post about Game Dev!

Новый Меню для Unreal Sandbox =D

Level 8, The Creeping Finale, The last level of the game. It has Four different sections with a checkpoint in the middle of the level, the player must activate buttons to go through each sector.

Shout: "As long we work hard together on this. There's more way out there getting our dirty pockets paid for!"

Honey: "Ova' yonder!"

part 4/4 #gamedev #bomberman

Shout: "When you hear a BIG BANG!!"

Shout and Honey (unison): "Then ya' know it's comin' from SHOUT!! and her BOMBER GANG!!"

Honey: "Ova' yonder paw'tner!"

Shout: "No time to lose! Time to blow things up!"

Honey: "Yeehaw!"

part 2/3

Very Short Gameplay: The Goblin Raid

Level 7; The Crazy Mans Basement, this level is a small series of corridors and hallways with no real pizzle besides trying to escape the crazy man with an axe

Nightmares Awake - a teenage girl in a Soviet-era setting relives twisted classics in her nightmares. Fun fact: we first aimed for a faithful Gogol adaptation… but it felt flat, so we went psychedelic.

A short gameplay gif of the last level created for the game, 1-4: Jump Higher.
#pixelart #indiegame #gamedev #unity #platformergame

Loading...

A broken world with a living soundtrack.

Welcome to Alpha Nomos

#gamedev #indiedev

Loading...

You can try to make sense of this place by talking to its residents... Or not.

----

Puedes tratar de encontrarle el sentido a este lugar hablando con sus residentes... O no.