
Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!
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1HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.
The ones with funny ears are technically sitting, ever though they look like they're standing!
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1You can now join your friends' games directly through Steam by simply clicking the Join Game button! Be sure to stay tuned for the upcoming playtest to experience the joy of gaming together🎮🔥
#gamedev #indiedev #madewithunity #gaming #gamedesign #pcgaming

Kill High new demo out now! Final one until the full first chapter release!
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1In our latest update, we've introduced a stunning array of 170 brand-new decor items to elevate in-game experience! We want to make your Time to Morp playthrough truly magical✨🛋️
#gamedev #indiedev #madewithunity #gaming #gamedesign #pcgaming
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