


hey, missy, you dropped your wallet


Hey everyone! Hope you're doing well. I'm still working on the Unreal Engine survival game, and I’ve started a remaster. Yesterday, I finished the character!




Here are a few screenshots for my upcoming Original Game Project. I thought I'd share some of these Work-in-Progress screenshots with you all. Have a great day, everyone!

Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while


🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.


In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.


now reactor and decoder remains





