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hey, missy, you dropped your wallet
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Hey everyone! Hope you're doing well. I'm still working on the Unreal Engine survival game, and I’ve started a remaster. Yesterday, I finished the character!
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Here are a few screenshots for my upcoming Original Game Project. I thought I'd share some of these Work-in-Progress screenshots with you all. Have a great day, everyone!
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Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while
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🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.
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In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
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now reactor and decoder remains