Unreal Engine
Post about Unreal Engine!

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me

Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

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George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134

I’m improving the player’s HUD!

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

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Working hard 💪💪🔥

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

What do you guys think about adding a shed to Prototype Revived! If you want more information on the game be sure to join the discord! https://discord.com/invite/mgHkB53Et7

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I created a breakout game called “Neon Breaker” 4 month ago. The goal was to work on the animations and sound/visual feedback for a small game. I didn't release it because it was just for practice, but would you like to try it out ?

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Happy Devruary!
I'm developing my game, Lobo: The Wolf in Me, with Unreal Engine :-)

If you love the lore of The Witcher, the gameplay of The Last of Us, and the humor of Monkey Island, this one is for you.

#Devruary