Unreal Engine
Post about Unreal Engine!

Have you seen the very first prototype?

This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!

An upcoming video will showcase and tell more about the journey from prototype to full game

Улучшаю HUD игрока!

Я, продолжаю переделывать старые локации с нуля.

I continue to remake old locations from scratch.

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me

Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

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George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134

I’m improving the player’s HUD!

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

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Working hard 💪💪🔥