Unreal Engine
Post about Unreal Engine!

The AI is getting smarter! He can now place traps adequately based off your previous movements and actions! What traps do YOU think the #Neighbor should have?

https://discord.com/invite/mgHkB53Et7

#HelloNeighbor #PrototypeRevived #Strategy #Horror

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Thought i would post my drop system demo.

This is done using a data table to define rarity and true weighted loot items for modularity moving forward. The clip shows 3 types of loot ( grey common - red uncommon - gold rare )

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In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

We need help!

Sosed?

WIP: This is my prototype arms rig, this will be used to reload and hold the weapons .

WIP: Finished the smg for the prototype stage of my game, all assets will have to atleast meet before any final polish down the line : )!

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Devlog #1

WIP: I wanted to see what i could do with a flying robot and this was the outcome : )!

WIP: Finished my Battery Pistols design : )

Now working on some other guns!