Unreal Engine
Post about Unreal Engine!
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https://youtube.com/shorts/f_FghW-hm_o

Cover System: It will be used during combat, as shown in this video, but also during infiltration phases.

#PrototypeRevived is currently looking for people who can code or optimize the project. The game is made in UE4.27.2. If you're interested msg me on discord @SmallPotato95 with information on what you can do and projects you've previously worked on.
#HNPR

Oh thanks @gamejolt !! your the best 🥳

The AI is getting smarter! He can now place traps adequately based off your previous movements and actions! What traps do YOU think the #Neighbor should have?

https://discord.com/invite/mgHkB53Et7

#HelloNeighbor #PrototypeRevived #HelloNeighbour #Strategy #Horror

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Thought i would post my drop system demo.

This is done using a data table to define rarity and true weighted loot items for modularity moving forward. The clip shows 3 types of loot ( grey common - red uncommon - gold rare )

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In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

We need help!

Sosed?

WIP: This is my prototype arms rig, this will be used to reload and hold the weapons .

WIP: Finished the smg for the prototype stage of my game, all assets will have to atleast meet before any final polish down the line : )!