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#StoryGame
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Loading...On tap for #ScreenshotSaturday, we have a visual of the first level!
The enemies just charge forward but deal damage and disappear on contact, so you have to either move out the way or get them before they get you!

On tap for #ScreenShotSaturday, we have the main menu of the game!
It stands out from the others in that I did not use Autodesk Sketchbook to draw this image.
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#Devlog Why not kick off the RTE storyboard film's fourth anniversary with one final adjustment to this game?
Crazy part is, it's been there the whole time, but it has LONG deserved to be seen so here we are.
Read below for more about the "100%" reward!!
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No lie, yall I really like how the ItchIO version of the demo page looks (and I didn't even bother requesting the special customization)!
Goes to show that you can make something to be proud of with minimum resources if you really put your mind to it!
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All this time has passed and I clean forgot to formally introduce this screenshot before adding it to the game pages...my bad y'all!
This is basically the complete version of the runtime log system, read below for more!
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