Indie Developer making an Adventure game with Unity Store Assets

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🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨

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🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨

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Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.

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Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

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Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!

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Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!

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🕷️🎮 Check out a sneak peek of a playtest in the dark and thrilling SpiderCave. 🕸️✨ Take a look at the gameplay and let me know what you think! (Warning: it's a bit dark in there!) #IndieGameDev #GameDev #SpiderCaveAdventure

Embark on a quest to master the art of alchemy, delve into ancient temples, restore the petrified villagers, confront the malevolent Warlock, and rescue the island! Thanks for the opportunity to share!

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I've updated the fishing mechanics. Now there is an ability to rotate before casting, splash and sound effects, tension for the line, fish stats, and a few other things. It's really coming along now.

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I've implemented some basic fishing mechanics. However, the fish glitched and ended up taking the bobber and flying off with it, so I thought it would be entertaining to upload this to showcase the current state of affairs.