
clover-2007 @clover-2007

Woah! You can walk behind trees now! And what's this? A new OPTION in the MENU? Enjoy talking to your team mates, secret boss items, regular items. All in one handy button!
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1Released a new version of the Dailies edition to update the library to a new version to increase compatibility.
I did add a fifth daily for you to do, though! As compensation, or something.
Now released yet another update. The dailies version now no longer has the HP Bar library but in return I think it should work now.
Okay apparently the error was caused by there being no starting weapon. So the daily version now has a starting weapon. Hooray, forced into adding some real new content.
(I really hope it is fixed now. Tho kinda funny how UT 2 2 causes such problems.)

100 followers. Wow.
I don't have anything big prepared except i now actually plan to have something on the screen in the intro of the game. The TV finally works!
And what's on the screen ain't choosen randomly, either.
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I am considering adding CG's to STARRUNE. While this isn't confirmed yet this is a sketch of how one set of CG's may look. (In game will have dialouge of course,)
This Depicts the fun gang sliding down before sliding into the console where Dreamland lies.

Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.

Not as big as some other stuff. But the idle heal items now actually show their numbers when you get healed at the start of your turn. (May still nerf them of course.)
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Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)
I made a music track that may or may not be used in STARRUNE. I am not exactly sure if it will fit, but it may be used in a "Prophecy area" ala the Sanctuary.
I am quite proud of it, even if it isn't THAT good,




