screenshot_saturday in CHILL & PLAY / Indie Games Development
Share your creations!
These shots show new boss attacks I'm making recently. They work well but might need some balancing.
These shots show the new menus from new mode called Rush. In this mode, player will go to next boss after each boss fight and so on until he dies.
There's rush counter which could be exchanged for money or other bonus in the base.
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FLAPPY ROFL-COPTER 2.0 is available on Windows, Android, and - for the first time - Linux, too!
(it's no Flappy Bird, but (re)making a clone with a dead meme in it is how I can dream of it's rebirth...)
I have spoiled boss combos twice before so I'm going to double down on that by spoiling another boss combos in these shots:
Another boss concept which didn't make it into the game before is now complete.
Please welcome new boss I've made + boss combo challenges!
As usual, I'm updating the game to implements features which didn't make it into the game.
Please welcome new flower boss I've made + boss combo challenges!
I've decided to create Rico as the hero for this game. Upgrade menu and exchange menu has been completed as well.
These shots show Rico's base and upgrade menu & exchange menu.
I'm making boss select menu for this game. At first, only some photos are available but defeating bosses will unlock more photos to choose from in this menu.
Here are shots showing the select menu:
I haven't decided the hero for this game yet but I have decided the next bosses.
Here are shots showing those bosses: